Assetto Corsa [v 1.1.4] (2015) PC | Патч

полный обзор

Игра: Assetto Corsa
Дата выпуска игры: 8 ноября 2013 / Ранний доступ 
Дата выпуска игры: 19 декабря 2014 / Официальный релиз 
Дата выпуска обновления: 23 марта 2015
Тип обновления: Официальное
Версия обновления: 1.1.4
Требуемая версия игры: не ниже 1.1
Защита: Steam
Таблетка: Присутствует (3DM/CODEX)

Установка: 

1. Содержимое папки Update копировать в директорию установленной игры, с заменой
2. Содержимое папки Crack-3DM или Crack-CODEX на выбор копировать в директорию установленной игры, с заменой
3. Играть

ChangeLog:

1.1.4
- Alfa Romeo GTA aero drag correction. Laptimes will be slower now.
- McLaren P1 is now simulating diffuser stall from front active aero that provokes dirty air
- LaFerrari is not simulating diffuser stall from front active aero that provokes dirty air
- Corrected instrument panel with more information on Alfa Romeo 155 Ti V6
- Corrected instrument panel for Pagani Zonda R
- Corrected instrument panel for McLaren P1
- Corrected instrument panel for KTM X-BOW R

1.1.3
- Launcher default theme (online): added option to filter out servers that contain unavailable content
- Launcher default theme (online): fixed sorting after a refresh issue
- Launcher default theme: added option in Options > General to keep currently selected track conditions when changing game mode
- Launcher: various stability fixes
- Fixed some audio crash on unexpected values
- Fixed C9 exterior backfires
- Fixed C9 exterior attenuation distance
- In game telemetry now works properly with track-config scenario
- HDR app now correctly disable saving button for KS cars onboard exposure
- New Fmod SDK project (added gear_grind and horn events)

1.1.2
- Fixed lap time detection system missing first laps
- Improved Physics Time Occupancy % (PHY) in Render Stat Form
- Improved overlay leaderboard to show millisecond accuracy gaps for Qual and Practice session and "PIT" indicator for pitted cars
- Fixed McLaren P1 wing always down in multiplayer
- Fixed cars not locked in pits when not starting after a multiplayer session was restarted
- Added option to suppress log in assetto_corsa.ini
- Fixed replay timestamps on the timeline
- Fixed useless yellow flags on race start
- Fixed getTrackConfig Python API returning wrong string
- Launcher: added forced exit timer on shutdown
- Launcher: added more details in content loading errors

1.1.1
- Launcher: new option in Options > General to ignore Windows' display scaling
- Launcher: launcher will now reset to default theme on version change
- Launcher: potential fix for rare crash on exit
- Launcher default theme: further additions to the handling of missing/problematic mod content
- Added Visual Studio DLLs
- Now correctly set replay speed for replay files recorded with older versions of AC
- improved exterior m235i backfire envelopment
- Corrected C9 numbers on skin
- Corrected Alfa GTA tyres naming
- Custom post processes are now correctly located by the launcher in Documents/Assetto Corsa/cfg/ppfilters

1.1
- Added ai-hints
- New penalty system
- Added Kick Quorum to the server
- Fixed sound pops and clicks for some cars engines
- Fixed traction control sound events
- Fixed Tatuus FA01 limiter sound
- Improved sound dynamics under load for some cars
- Launcher: more graceful handling of missing/problematic content
- Launcher default theme: personal best time grid filtering by car/track added
- Fixed blank resolution box
- Fixed missing sound events
- Fixed crashes volume
- Reworked envelopment for interior and exterior sounds
- Higher exterior volume for surround speaker configurations
- Fixed tyre fake shadows in slowmo replay
- Improved AI
- Added custom head movements per car (driver3d.ini)
- Driver helmet/head now cast shadows in onboard camera
- Added custom weather selection
- Improved Pedals App
- Rendering performance optimizations
- Particle rendering optimiziations
- Render Stats form now features units
- Added "final" damage for high speed impacts
- Added quality settings to replay that allow up to 4x longer replays
- Fixed driver shift preload animation at race start
- Fixed camera car not using FOV value
- Fixed AI choosing wrong (slow) tyres
- Updated FMod to 1.05.13
- Updated Fmod SDK project (minor envelopment improvements)
- Tweaked exterior reverb parameters
- Tweaked envelopment values for some sound events
- Improved positional surface sounds
- Fixed wind and tyre rolling noise
- Fixed doppler effect for rev limiter and horn
- Fixed FOV in mirrors, now editable in system/cfg/assetto_corsa.ini
- AI race starts greatly improved
- Fixed wrong shadow resolution when moving through F6 camera car cameras
- Fixed graphics not following dynamic track grip levels in Multiplayer
- Fixed "fast" height evaluation for validating setup ignoring tyre pressure
- FPS caps is now compatible with the new 1ms resolution timer
- Suicidal server admins are now a protected species and not allowed to kick themselves anymore
- Adjusted fuel consumption for most of the cars
- UI now understand fuel range relative to car and track and adjust maximum race lap count automatically for quick races and race weekends against the AI
- Added 4WD simulation in drivetrain.ini
- Added live axle suspension geometry
- [DATA] section in aero.ini is now obsolete and must be eliminated. HEADER=2 is mandatory if damage is used.
- AC now support multiple configurations on circuits
- A to B gameplay options for hillclimb tracks and specific circuits that support.
- Tyre pressures can now be shown in digital_instruments.ini
- Limited static weather situations can now be selected from the UI. Weather is also moddable.
- Time Attack now has a global multiplier that controls the amount of time available for the first checkpoint.
- Customizable TrackIR rotation range.
- Chat window now supports full Unicode charset

1.0.4
- Fixed some stuttering

1.0.3
- Switched to a different timer to avoid time drift with software overclock caused by Windows or Motherboard drivers bugs

1.0.2
- Fixed wrong impact speed calculation for car to car contact resulting in too much damage
- Fixed possible wrong grain calculations when tyre has no load
- Fixed car bottom not colliding with road
- Fixed bottom collision box for Mercedes SLS GT3, Lotus Evora GX and GTC, Ferrari 312T, Pagani Huayra
- Fixed wrong camber for remote cars on multiplayer

1.0.1
- Ruf CTR Yellowbird added
- Added /client_list and /kick_id server admin commands to ban drivers with international character names
- Fixed caret bliking period for text input boxes
- Disabled OculusVR demo mode
- Now blurred wheel objects work properly on car lods
- Added support for brake lights dimmed when car lights is on
- Server now correctly answer to launcher in LAN mode

1.0
- AI now brakes better in the pitlane
- Fixed problems with remote car colliders not properly turned off when disconnected
- Fixed DRS triggered from wheels
- More robust session status sync between server and clients
- Improved feedback to the kicked or disconnected user
- Improved car height calculation for a more uniform setup validation
- New Alfa Romeo Giuletta Q.V. 2014 Launch Edition 
- Eliminated FFB vibration at 30kmh
- Updated tyre model for all cars
- Corrected bug in F40 old and street tyres
- Modifications on Lotus 98T and F.Abarth Aero map
- Modifications in engine brake on some cars
- Improved post processing effects 
S1-Dynamic
S1-Sport
S1-Movie
S2-Photographic
S2-Retro70s
S3-Vignette
- New post processing effects
S1-Evolution
S1-Expanded
S1-Filtered
S1-Soft
S2-B&W
S2-B&W - HI
S3-Sepia
- New and improved photomode feature. Photomode activates from the replay User Interface
- New carbonfibre shader for cockpits of: bmw z4 gt3, bmw m3 gt2, Ferrari f40, Ferrari 599xx, Ferrari 458 gt2, ktm xbow, lotus evora gtc, lotus evora gtx, mclaren mp4-12, mclaren mp4-12 gt3, p4/5, tatuus
- Dirt layer optimization
- New skins for some cars, more to follow
- Small bug and fixes on trento bondone, magione, Spa Francorchamps
- Fmod project updated: no critical changes, just check volumes and envelopment for each event and mixer groups
- New sounds for Lotus Type 49, Ferrari F40 and Ferrari 312T
- Audio latency level can now be set in the launcher: available options are Normal, Low and Very Low
- Fixed FMod bug in multiplayer mode causing FPS drops
- Fixed wind volume for both stereo and surround configurations (default value: 0.7)
- Fixed bodywork sound audible for some cars when standing still
- Improved exterior sounds spatialization for surround speakers configurations
- Improved and balanced gearshift, backfire and limiter sounds
- improved positional sound for surfaces 
- Overall volume balance
- Other minor audio fixes and improvements
- Added cutscenes for some of the career series.
- Improved algorithm for AI level while racing should give closer racing
- Inverted steering wheels and negative camber corrected for multiplayer clients
- Multiplayer basic admin tools:
Added simple admin commands using the chat window. It is important to set the "ADMIN_PASSWORD" in the server_cfg.ini file, an empty ADMIN_PASSOWORD will disable admin commands.

/help: prints the list of the available commands
/admin: become administrator for the server. ex, if the password is "kunos" the command is "/admin kunos"
/next_session: moves to next session
/restart_session: restart the session
/kick: kick a user using the rules (blacklist etc) of the server. To kick a player named "The Player": /kick The Player

- GT2 and GT3 cars, F.Abarth, Exos and Exos S1, M3 E30 GrA and DTM have now the modified tyre model
- LaFerrari has modified active aero and tyre model
- BMW M3 E30 street car has modified tyres (all compounds) as an example of street tyres new model.
- GT2 and GT3 cars have now the "old" FFB gain settings in their physics. Obviously the min FFB slider still works on them too. Please try and report back
- Zonda R, Huayra, 599XX have now tyres that are more load sensitive and more speed sensitive. Laptimes should be slower. Please give feedback on driving feel. Keep in mind you're going to be slower, give it some time.
- Minimum FF force implemented. Can provoke STRONG vibrations in the center zone, use as low as possible!
- All cars have new FF gain values to eliminate FF clipping. You might need to raise your FF gain values on your configuration or add a bit of minimum. Advice 0.12 for logitech wheels, much lower for other wheels. Experiment and report on beta forums
- Difficulty level slider on career
- Much more laps possible on single player quick and weekend races when fuel consuption is off
- Added diffuser stall on low speed for tatuus formula Abarth.

1.0.10 RC
- Fixed excessive logging coming from mods accessing textures
- Audio latency level can now be set in the launcher: available options are Normal, Low and Very Low
- fix for FPS drops in multiplayer due to audio
- Fmod project updated: no critical changes, just check volumes and envelopment for each event and mixer groups
- fixed wind volume for both stereo and surround configurations (default value: 0.7)
- improved positional sound for surfaces 
- overall volume balance

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Комментарии (1)
  1. alekstayga
    проверенный пользователь alekstayga (Звание: Контр-адмирал)
    25 марта 2015 10:16
    Какой то лузер поставил 5 этой игре, я исправил. Графически игра хороша! НО скучна и однообразна! Это творение исключительно для редких любителей нарезать однообразные круги на трассе. Надоест на 20 минуте игры, со мной так и было.
    0 0
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