Ziggurat Update 14 / [2014, Экшены, Инди, Ролевые игры]

полный обзор

Жанр: Экшены, Инди, Ролевые игры 
Разработчик: Milkstone Studios 
Издательство: Milkstone Studios 
Сайт разработчика: http://www.milkstonestudios.com 
Язык интерфейса: Английский 
Платформа: PC 

Системные требования: 
OS: Windows XP/7/8 
Processor: Dual Core processor 
Memory: 2 GB RAM 
Graphics: DirectX 10 capable hardware 
DirectX: Version 9.0c 
Hard Drive: 800 MB available space 

Описание: 
Ziggurat - dungeon crawling FPS с случайно генерируемыми сценариями и событиями. Вас ждут десятки опасных врагов, крутые боссы и множество мощных заклинаний, которые Вам помогут в покорении Башни Зиккурата, но с начала их надо найти и изучить. 
В начале августа разработчики показывали Ziggurat на игровой выставке Gamelab 2014 в Барселоне. Игру смогли опробовать чуть больше 100 человек и разработчиков удивил один факт. Один из базовых врагов, которого игроки могли встретить повсеместно на уровнях Ziggurat, кокатрикс (василиск), оказался в 4 раза опаснее чем этого ожидали ребята из студии Milkstone Studios, убил в общей сложности 34 игрока. Легко не будет точно! 

Доп. информация: 
Установи играй 


Список изменений

Update 14: 
• All weapons have now a secondary fire mode (Right click by default). It's usually a stronger variation of the attack, or a special shot that induces state effects. 
• Some changes that should improve performance, specially on bigger levels. This may have caused some bugs here and there, please report if you find anything. 
• A small improvement in water rendering performance on high levels of detail. 
• Minimap icons are now properly shown when Rotate map is enabled. 
• Added models, sounds and effects for the weapons added in the last update 
• Bosses can now be poisoned. 
• Increased poison damage over time 
• Shrines won't be activated if you can't pay the price, instead of punishing you. 
• Reduced number of Kobolds spawned by Poloko. 
• Drops, weapons, etc shouldn't slide that much, so they won't fall into lava in Challenge rooms. 
• Shielded Skeletons aren't allowed to be Green champions. 
• Reduced a bit the damage hitbox for Shielded skeletons. 
Update 13: 
• Two new enemies: Slime and Green Slime 
• 7 new weapons. Most of them are still in the works and haven't been properly balanced. Feel free to comment on the forums  
• 5 new perks. Their card hasn't been drawn yet. 
• Changed the way perks are selected on level up, now you may have to choose between two upgradeable perks. 
• The mouse should be trapped while playing on windowed mode (only on Windows) 
• Enemies on obelisk rooms can drop health items as in normal rooms (but not experience) 
• Obelisks have less health on higher levels 
• Fixed some ragdoll physics weirdness 
• Should have improved performance a bit on specific situations 
• Mouse buttons can be remapped 
• Fixed some pending achievement issues 
• Balanced enemies: 
• Carrots: Reduced threat value 
• Mini Golems: Increased threat value 
• Skeletons: Increased threat value, Reduced fire rate 
• Skeleton sentries: Increased threat value, Reduced fire rate 
• Shield skeletons: Increased attack area and speed (still easy to dodge, but not as easy as before). 
• Armor and Flying armors: Attacks at point blank aren't instantaneous. 
• Demons: Reduced their homing attacks tracking power. 
• Cockatrices: Reduced a bit hit damage. 
• Fire Mortar: Increased damage area. 
• Fixed some issues with obelisk particles 
• Now weapons are shown on the character details screen 
• New corridor variations 
Update 12: 
• Fixed Save & Quit not properly storing the current level. 
• Reduced a bit the chances of bad effects in shrines. 
Update 11: 
• New high level enemy: Bone summoner, very dangerous. Probably too dangerous right now, be warned! 
• Added a hint when you approach a shrine so you know what's going to happen 
• Permanent shrine effects are shown on the player details screen 
• Done some changes to character classes for better balance and differentiation 
• State effects: Removed Burn state effect, adjusted some other weapons. 
• Added a more visible indication that a drop is going to disappear 
• Added an option to disable game tips (still not fully functional) 
• Fixed some Amulet HUD bugs 
• Improved sounds and visuals of many weapons 
• Fixed some issues with the new achievements 
• Changed how Regeneration perk works. 
• Added lots of new shrine effects 
• The number of kills required to unlock an entry in the bestiary is shown. 
• Removed autosave and added a "Save & Quit" option between levels. 
• Removed Attract mode. 
• Increased drop rate when breaking decorations 
• Challenge rooms with moving platforms have now more stones and logs in the lava so it's easier to go back to the start. 
Update 10: 
• New room type: Shrine rooms. On these rooms, you may pray the gods for assistance, and offer a health / mana sacrifice. 
• Added state effects, such as freeze, poison, fire, etc. to some weapons. 
• New perks and amulets 
• Flying enemies now use pathfinding, they shouldn't get stuck that usually. 
• Increased the amount of perks initially unlocked. 
• Added more achievements. 
• Reduced a bit New Game+ difficulty 
• Changed "New Game+" to Hard, to better reflect its actual meaning. 
• Improved visuals of Skeletons. 
• Amulets have now its own 3D model. 
• Changed amulet icons on the HUD so they are similar to the weapon icons. 
• Improved boss intros with particle effects and sounds. 
• Added a few new rooms. 
• Fixed minor issues with the amulet HUD 
• Added new Lore texts 
Update 9: 
• Исправлено перемешивание названий модификаторов комнат "Выдохся" и "Адреналин"; 
• Исправлен неправильный эффект модификаторов комнаты "Красный/синий/зелёный кристалл"; 
• Исправлен неправильный эффект модификатора комнаты "Двойник"; 
• Исправлен эффект модификатора комнаты "Инкубатор", мешавший врагам подходить на расстояние атаки. 
• Исправлены проблемы с поиском пути, вызывавшие падение FPS в новых комнатах мостов; 
• Бег можно отменить нажатием A/D (или похожими); 
• Исправлена неверная работа экрана выбора персонажей; 
• Улучшена графика скелета с щитом; 
• Змеиный посох - немного уменьшена скорость снаряда, немного увеличен разлёт выстрелов; 
• Огненный миномёт - увеличена дальность выстрелов; 
• Череп Ксанатоса - уменьшен расход маны; 
• Скелет - немного увеличен уровень угрозы для соответствия фактическому поведению; 
• Красный скелет - немного увеличен уровень угрозы для соответствия фактическому поведению; 
• Скелет с щитом - его атака теперь немного быстрее (всё ещё легко уклониться, если места много). 
Update 8: 
• 3 New enemies: Skeleton, Red Skeleton and Shielded Skeleton . They are not 100% complete on the art side, but should be playable. 
• Room fights have now a chance of getting modifier that will heavily affect combat conditions. 
• Added lots of new corridors between rooms, some of them with special surprises. 
• New champion type: Invisible (similar to Mental difficulty in Serious Sam). 
• Added a few new rooms. 
• Improved lighting and visuals on Challenge rooms. 
• Bosses should not regain health when respawning Minions (except Poloko) 
• Improved a bit pathfinding. Not perfect yet, but enemies shouldn't get stuck on stairs that frequently. 
• Minimap can be set to rotate with player in game options. 
• Amulet charge is kept when you drop it and pick it up later. 
• New amulets are found totally charged. 
• Finished visuals and sound for the weapons added in the last update 
• Improved models for moving platforms 
• More tips and stats on the loading screen 
• Character selection is sorted so unlocked characters are shown first. 
• Last character and difficulty selected is saved. 
• Lots of bugfixes 
Update 7: 
• Added Easy mode. It increases drop effectiveness and reduces the number of enemies on most encounters. 
• Added New Game+, unlockable for each character. This mode has 6 levels and is way more difficult than the standard mode: Less experience, less drops, and more damage from enemies. It's probably too difficult, but we'll wait for user feedback before reducing it. 
• Adjusted some amulet energy requirements to better fit their effects. 
• Amazon,Sage and Golden amulets - They now give a decent amount of mana in addition to increasing fire rate. 
• Fixed issue with Magnetic amulet and the Portal key 
• Amulet effects are reset when switching levels. 
• Changed spawn behavior so bosses aren't as vulnerable when spawning them. 
• Boss Sir Arthur - Increased speed, reduced movement time, increased health 
• Boss Gunkarr - Added some AoE damage to the sword attack. 
• Boss Poloko - Now he recovers a bit of health when spawning enemies. Increased speed of his attacks. Removed some columns of the room so there's less cover from attacks. 
• Boss Amanda - Increased leading time for attacks, increased health a bit. 
• Boss Percival - Reduced a bit attack damage 
• Boss Adam - Removed arcs that blocked AI pathfinding, now Adam can spawn Mini Golems too. 
• Boss Ignus - Added more obstacles in the room. 
• Boss Bastian - Increased speed of his short ranged attack, reduced attack delay 
• Boss Examiner Cepheus - Many changes to increase difficulty: More speed, less delays, more attack variety... 
• Added female voices for female characters (Bard). 
• Added 3 new weapons - Skull of Xanatos, Flame Mortar, Serpent Staff. The art isn't fully done yet, but they should be playable. 
• Increased number of standard rooms per level by 1. 
• Changed Death Pact perk effect so it lasts a while. 
• Perk selection screen cards are now shuffled. 
• Fixed instancing issues, the game *should* run a little better. 
• Added some decoration to challenge rooms, and fixed minor issues with them. 
• Added new model for challenge reward item 
• Improved visual and sound feedback for amulet interactions 
• Fixed some grammar issues with texts. 
Update 6: 
• Weapon - Catapult of Doom: Reduced mana usage. 
• Weapon - Fireweaver bombs: Increased mana usage. 
• Weapon - Dragon's bile: Increased mana usage. 
• Weapon - Divine wrath: Increasd damage and mana usage. 
• Reduced Seer experience boost 
• Enemy - Cockatrice: Increase a bit time between jumps 
• Enemy - Basilisk: Slightly increase damage and reduce fire rate 
• Enemy - Funghi: Slightly reduce health 
• Enemy - Golem: Slightly increase health and threat value 
• Enemy - Golem mini: Reduce damage 
• Enemy - Orc: Slightly increase threat value 
• Enemy - Armor: Slightly reduce damage 
• Enemy - Demon: Reduce long range projectiles speed 
• Enemy - Flying Armor: Reduce fire rate 
• Increased trap damage on Hazard rooms 
• Fixed ending sequence not starting properly 
Update 5: 
• New optional challenge rooms, with punishing platforming sections, and big rewards if you manage to get to the end. 
• New feature: Amulets. They can be found in challenge rooms and treasure rooms, and have powers that can be activated by pressing the E key. Some powers last some time, such as double damage, and others are applied instantly. 
• Currently the amount of amulets is a bit low and, although they are useful, their powers aren't that interesting. We plan on doing more amulets with more specific behaviors in the future. 
• Bestiary should properly work now. 
• Now you can switch to the last weapon you selected by pressing Q. 
• View bob/zoom while sprinting can be disabled in game options. 
• Reduced zoom out while sprinting on high FOV settings. 
• Treasure boxes can now give perks, just like secret rooms. 
• Improved the ending cutscenes. 
Update 4: 
• Added new Enemy: Funghi, a level 1 enemy with homing and poison cloud attacks. 
• Added enemy champions that can have increased health, speed or damage. 
• Added bestiary (not finished yet) 
• Fixed obelisk health bar disappearing too soon 
• Obelisk rooms now have to be cleared after destroying the last obelisk, instead of all enemies dying instantly 
• Fixed "master of magic" achievement 
• Increased experience drop lasting time 
• Floor 5 is now shown as "Final floor" 
• Additional images on the ending sequence (not finished yet) 
• Mouse cursor now disappears when idle 
• Button prompts now change dinamically depending on which controls you are using 
• Big spike hazard room: Made the spikes in the central area faster to traverse. 
• The ending stats and unlocks should now be properly seen after the ending sequence when completing the game 
• Escape key isn't polled on the input map dialog (it's the cancel key) 
• Removed "All" category from leaderboards (it made little sense to compare scores between different classes). 
• Fixed "It's a trap!" achievement 
Update 3: 
• Исправлены проблемы полного экрана в OSX; 
• Исправлен неработающий интерфейс настройки управления; 
• Добавлен новый тип комнаты: обелиски. В них нужно уничтожить обелиски для прохождения комнаты. 
• Проделана работа с улучшением производительности в толпе врагов, на уровнях церкви и замка (уровни 3,4,5); 
• Похожее оружие не будет выпадать дважды за игру (но возможно, если открыто мало оружия); 
• Добавлен новый предмет на очки. Очки "поднятых предметов" зависят только от них. Также влияет на сложность, так как здоровье и мана выпадают реже; 
• Немного сбалансированы навыки (подробности на форуме); 
• Добавлена кнопка "по умолчанию" на экране настройки управления; 
• Добавлены новые двери в замке; 
• Новые музыкальные композиции. 
Update 2: 
• New control customization screen 
• Improved loading screens 
• Increased amount of enemies on each room by ~25% (both total and maximum alive enemies) 
• Reduced max number of enemies when there's only one type of enemy in the room by 15% 
• More musics included 
Update 1: 
• Fixed black flickering when specific shaders were rendered (Heat distortion and Water) 
• *Should* fix the problems when using a mouse with high polling rate 
• Perk items on secret rooms have now a different look. 
• Improvements on some visuals and particle effects (Eagle Staff & Catapult of Doom) 
• Added some separators on the ending texts. 
• Added some additional decorations on the castle theme (Level 5) 

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Ziggurat Update 14 / [2014, Экшены, Инди, Ролевые.torrent
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