Cities Skylines - Update AIO v1.1.0b - 3DM

полный обзор

Версия обновления: v1.1.0b от 19 мая 2015
Требуемая версия: CODEX v1.0.5 или новее
Таблетка: Присутствует (CODEX|3DM)
Cписок изменений
01. 2015.03.10 - Game is released on Steam v1.0.5
02. 2015.03.19. - Game is updated to v1.0.6b
Change log: 

•    Windows: dependencies to the visual studio runtime have been removed. Addresses the issue where ColossalNative.dll would fail to load for users missing/having wrong msvcrt dlls.
•    Windows/OSX: fixed an issue where some users would not have permissions to access an user folder
•    Linux: fixed some cases where the first time launch would show the game half way out of the screen on dual monitors
•    Linux: various runtime optimizations
•    Linux: hopefully fixed the performance problems and the log spam, we were unable to reproduce that issue so this is a bit of a blindfolded fix
•    Linux: added support for $XDG_DATA_HOME. If you are using a custom path for XDG and already played the game on that machine, you will need to manually move the user files from the default folder ~/.local/share/Colossal Order/Cities_Skylines to $XDG_DATA_HOME/Colossal Order/Cities_Skylines
•    Mac/Linux: fixed a crash when selecting a building in the Asset importer
•    All platforms: added some debug info which may be useful when trying to help users in trouble
•    All platforms: added support for -screen-height & -screen-width and lowered severity of argument error unsupported launch options so they would cause the new game button to be greyed
•    Modding API: fixed OnCalculateResidentialDemand, OnCalculateCommercialDemand and OnCalculateWorkplaceDemand to call their respective counterpart properly. Also fixed for office buildings calling industrial level up.
•    nerfed parks decreasing commercial demand
•    road upgrade tool now works between two-way and one-way roads and right mouse-button changes direction of one-way roads
•    building effect radius is more accurate
•    added a Film grain slider in the Graphics options, like for the Tilt shift. (Users with the Disable Film Grain mod subscribed from Steam workshop and enabled will be notified with a "Console warning" when the game start and the game will automatically disable the mod and set the film grain amount to 0 so that no action from users is required apart from closing the Console panel).
•    added a chirper volume slider in the Audio options
•    intro screen can be skipped with mouse click or key press
•    fixed a case where an error would occur if the Source folder was not found while sharing a Mod to the workshop
•    fixed Publish workshop panel caption to not always show Savegame regardless which asset type was selected
•    killed the clicking sounds that could be heard on a quiet night during full moon and near the end of the loading screen
•    buildings uploaded to the workshop will now go to their respective tags automatically. (Buildings already on the workshop will not, we are currently investigating how to make it happen without users having to do anything about it)
•    fixed holding down mouse button and release over ui keeps some tools active
•    fixed tooltip stays visible when using shortcut to open area view
•    fixed parking spaces still working for burned down buildings.
•    fixed mouse raycast use normal mesh for burned down buildings.
•    removed airplane engine sound from unlockpanel...
•    fixed minor text issues in different languages
•    fixed wrong tree shadow alpha with pollution or water
•    fixed bulldozeing ship/airplane paths in map editor even when they are not visible
•    fixed pedestrian bridge color slightly wrong from far distance
04. 2015.04.07. - Game is updated to v1.0.7c
Change log: 

•    Fixed: disappearing custom assets should now show normally
•    Modding: assembly version should now be ignored when loading a map
•    Misc: Embedded mod information to save games (to help debugging and for future improvements)
•    Asset editor: fixed an issue where dragging/rotating props may conflict
•    Asset editor: fixed user-made LOD model getting overwritten by a generated one in some cases
•    Asset editor: fixed problems sometimes occurring when rescaling models in the import window
•    Localization: German loading tips improved
•    Warning text added when enabling a mod
•    Save to cloud box now remain checked if the loading was performed from a cloud save
•    Japanese garden for everyone
•    Added command line parameter "-limitfps x" to set a target fps
•    Mac/Linux: Fixed custom assets not loading due to an invalid PNG format.
•    Mac: Removed menu bar & docks in fullscreen mode
•    Asset Editor: the default size of assets created from templates now matches the template size if loading props
•    Asset Editor: fixed a case where the default textures may get corrupted and require to restart the game
•    Asset Editor: already placed props can now be moved around and rotated in place (respectively using the left and right mouse click) when no tools are selected
•    Asset Editor: fixed cases where LODs may not rotate with the building in the import panel
•    Steam workshop: Steam fixed the workshop not being showing when in offline mode in the latest Steam client release (24 Mar)
•    Locale: added LOADING text
•    Misc: fixed a case where command line arguments may conflict
•    Misc: removed an invalid key binding option
•    Misc: Added screenshot shortcuts to rebindable input (default is F12 for normal screenshot and shift+F12 for hi-res screenshot, also local screenshots now go to gameUserFolder/Screenshots) Steam screenshot feature is untouched and still the preferred method to take screenshots
•    Misc: Info views panel added to the Escape chain so the last Escape press will close the info views now
•    Misc: Save map does not show builtin and workshop maps any longer
•    UI: Fixed arrows sprites not showing feedback when interacted with
•    UI: Fixed color picker color not displaying in the right color space
•    No more duplicate name error for identical names coming from different packages
•    Paths can not be built inside elevated roads anymore
•    Elevated roads can now be upgraded or changed direction if one-ways
•    .ccs files displayed in red can now be selected in the load panel when trying to recover a failed save (when a save fails and attempt to preserve itself generating a .ccs file)
•    French localization improved
•    General audio improvements (should help address the sound stuttering issue with some sound cards)
05. 2015.05.19. - Game is updated to v1.1.0b
Change log: 

Features & New
•    New: European theme added
•    New: 72 European buildings in the European theme
•    New: Support for corner and adjacent buildings in the European theme
•    New: 3 maps added with European theme (Cliffside Bay, Foggy Hills and Grand River)
•    New: Tunnels for roads and rail added
•    New: Metro tunnels can be built at different levels
•    Options: V sync option added
•    Options: Invert Y mouse axis added 

Editor & Modding
•    Launch options: added -noWorkshop to disable Steam workshop
•    Asset editor: Increased limit for bridge pillar count
•    Asset editor: Hedge added to residential props
•    Asset editor: Added custom vehicle importing
•    Asset editor: Added the ability to set custom thumbnails and tooltip images for all types of assets (in the save panel)
•    Asset editor: New editable properties exposed
•    Asset editor: Added ability to inherit building unlock milestone from template
•    Asset editor: vehicles have a Steam tag "Vehicle"
•    Asset editor: Fixed cut off text and missing spaces in the Properties box
•    Asset editor: Water Service buildings can now have proper pipe connections
•    Asset editor: Custom harbors and cargo harbors are now usable in-game
•    Asset editor: Custom airports now get visited by planes, like an actual airport
•    Asset editor: Fixed issue where some custom assets could not be loaded in-game after editing
•    Asset editor: Fixed missing texture for landfills
•    Asset Editor: Fixed a rare issue where holding and releasing the mouse button would not be recognized
•    Content manager: Introduced a new layout
•    Modding API: Added OnEnabled/OnDisabled support for IUserMod. Called everytime a mod is becoming active or inactive
•    Map editor: Fixed issue where users could place a water source outside the map area
•    Map editor: Fixed free camera hotkey not working 

Bugfixes & Misc
•    Linux: support for JPG workshop previews added
•    Linux: users can now use numpad-Enter in-game
•    Linux: Fixed rare issue where users crashed due to a faulty asset
•    Fixed issue with 1x1 buildings "disappearing" when zoomed out too far
•    Fixed several localization issues
•    devInfo.txt is no longer needed
•    Achievements are now properly localized
•    Small contrast changes in some information windows to improve colorblind accessibility
•    Fixed issue where some elevated roads became immune to interaction
•    Metro and train lines now properly update when changed
•    Cruise ships no longer travel over land :’(
•    The 2x2 OreCrusher now has a purpose in life
•    Ireland is properly represented on the Union Jack
•    Cursor no longer disappears when you press Esc whilst rotating the camera
•    Adjusted upkeep cost of some roads to the one displayed in their tooltip
•    People no longer die when your city is at 0 population
•    Fixed an issue where right clicking a button would highlight it incorrectly
•    Fixed an issue where free camera mode was not enabled after viewing milestones
•    Fixed an issue where changing language in-game would not change language for some menus
•    Fixed an issue with mouse button key bindings
•    Fixed an issue where the options menu would not be closed properly by hitting the esc key
•    Fixed an issue where temporary save files would sometimes be visible
•    Fixed an issue where roads would snap to inaccessible sections of hydro dams
•    Fixed a graphics issue where text would sometimes be corrupted at the bottom of save and load menus
•    Trees in terrain heights view should now have the proper colors for their elevation
•    Fixed an issue where users could elevate the height of gravel paths, even though they could not place them
•    Fixed a minor graphical issue in the content manager
•    Fixed some text alignment problems
•    Text references to left and right mouse buttons now take left-handed mouse settings into account
•    Added confirmation prompt for Reset Unique Buildings

Установка
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3) Играть

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